UE4 Technical artist
(Middle or Seniour)
objectives:
-
creation and optimisation of characters, VFXs and animations
-
assets prototyping and preparation for tests
-
interact with other artists, the game design team and coders
-
creation of humanoid animations
-
work with face and body animations
-
constant work to optimise content
requirements:
-
Sufficient knowledge of blueprints
-
Knowledge of the AnimBP
-
Extensive knowledge of 3D modelling
-
Experience with 3D rendering, shading and VFXs
-
Ability to think creatively and resolve technical challenges