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UE4 Technical artist (Middle or Senior)
objectives:
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optimization of characters, VFXs, and animations
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assets prototyping and preparation for tests
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work with face and body animations
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constant work to optimize content
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interaction with other artists, the game design team, and developers
requirements:
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Sufficient knowledge of blueprints
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Knowledge of the AnimBP
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Extensive knowledge of 3D modelling
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Experience with 3D rendering, shading and VFXs
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Ability to think creatively and resolve technical challenges
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