UE4 Technical artist
(Middle or Seniour)
objectives:
  • creation and optimisation of characters, VFXs and animations

  • assets prototyping and preparation for tests

  • interact with other artists, the game design team and coders

  • creation of humanoid animations 

  • work with face and body animations

  • constant work to optimise content

requirements:
  • Sufficient knowledge of blueprints

  • Knowledge of the AnimBP

  • Extensive knowledge of 3D modelling

  • Experience with 3D rendering, shading and VFXs 

  • Ability to think creatively and resolve technical challenges

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